Figure 6.41 - Exposure results

Save the render results to disk, and you have a full render in Cycles.

What is next?

Unlike many aspects of projects related to 3D modeling where you

repeat steps and tools to build a complex object, working with rendering

and lighting is different and requires an approach for each scene.

That is because each project features unique settings for scale,

materials, and context. For that reason, you must find the best

adjustment for each new scene. With practice, you will learn that most

scenes can share settings for environment lights and materials.

But for lights setup, you will have to adjust in each scene—even the

sampling values changes.

What will give you confidence with rendering is practice! A great way to

develop your skills for lighting is by observing an image like a photo an

trying to reproduce the effect and shading with the options in Blender.

As a follow-up to our rendering chapter, you find in chapter 7 instructions

on creating videos and sequences of images for animations. Blender is

a powerful software to create animations, and you will learn how to add

keyframes to develop all kinds of motion.